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Аугментация оружия: алгоритм и возможности

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Аугментация оружия

Система аугментации оружия была добавлена, чтобы игроки могли добавлять новые бонусы к их оружию с помощью Кузнеца. Для аугментации потребуется камень жизни (Life Stone) и гемстоуны. Вы можете улучшить оружие с помощью НПС кузнеца в каждом городе, кроме стартовых и Глудина.
Любое оружие от С грейда до S может быть улучшено. C Grade и B Grade оружие требует Gemstone D, а A Grade и S Grade оружие требует Gemstone C.

Камни Жизни могут быть получены от охоты на мобов. Существует более повышенный шанс получить высокоуровневый Камень Жизни от рейд боссов чем от обычных мобов. Камень Жизни показывает уровень чара, который может его использовать.

Для улучшения, выберите оружие, Камень Жизни и гемстоуны в окне аугментации. Перетащите требуемые компоненты из инвентаря в это окно. Нажмите кнопку «Augment».

Также кузнец может снять наложенное улучшения за определенную плату.
При экипировке аугментированного оружия с каким либо активным скиллом, необходимо подождать некоторое время, пока он откатится.

Получаемые бонусы:

Бонус, получаемый при улучшении случайный, определяется уровнем Камня Жизни и оружия. Шанс аугментации – 100%
-Увеличение базовых характеристик (STR, CON, INT, MEN)
-Увеличение боевых характеристик (P. Atk., P. Def., M. Atk., Accuracy, etc.)
-Дополнительный скилл (Active, Passive, Chance skill)

Бонус не будет иметь эффекта, если аугментированное оружие имеет грейд выше, чем экспертиза у чара.
Когда оружие аугментировано, к его имени добавляется нужный префикс.
Аугментированное оружие невозможно передавать, ронять при смерти, продавать или класть на клановый варехаус. Тем не менее, на личный вархаус класть можно. Для того чтобы передавать оружие, надо снять аугментацию.
Оружие с СА и заточенное оружие может быть аугментировано. Также можно вставлять СА и точить уже аугментированное оружие.
При удалении аугментации, СА и заточенность не теряются.
При добавлении бонуса с помощью Камня жизни выше чем mid-grade, оружие будет светится.
Аугментированное оружие не может использоваться для крафта дуалов.
Аугментированное оружие нельзя менять у Кузнеца Мамона.

Grade камней:

Существует 4 грейда камней:
No-Grade
Mid-Grade
High-Grade
Top-Grade

От грейда камня зависит:

1) Цвет аугментации

Цвет аугментации можно узнать, если кликнуть на оружие, и в его описании посмотреть на цвет текста, описывающего эффект аугментации. Желтый текст - "желтая" аугментация, синий текст - "синяя", фиолетовый цвет - "фиолетовая" и красный цвет - "красная" аугментация.

От цвета аугментации будет зависеть то, какие эффекты аугментации будут на оружии:
- Желтая аугментация (самая плохая) - только прибавки к базовым статам.
- Синяя аугментация (плохая) - прибавки к базовым статам и, возможно, chance-скилл.
- Фиолетовая аугментация (средняя) - прибавки к базовым статам и chance-скилл или активный скилл.
- Красная аугментация (наилучшая) - прибавки к базовым статам и chance-скилл или активный скилл или пассивный скилл.

Цвет аугментации зависит от грейда камня и от рандома. Чем выше грейд камня, тем лучше "цвет" аугментации. Как правило, при вставке камней высокого грейда, получается фиолетовая или красная аугментация, а при вставке камней низкого грейда - желтая или синяя. Однако, существует небольшая вероятность получить, например, с No-Grade камня красную аугментацию, и с Top-Grade камня желтую аугментацию.

2) Наличие или отсутствие свечения

No-Grade/Mid-Grade камни: свечения нет, если цвет аугментации желтый/синий.
No-Grade/Mid-Grade камни: слабое свечение, если цвент аугментации фиолетовый/красный (низкий шанс получить с no-grade/mid-grade камня)
High-Grade: гарантированное свечение средней яркости.
Top-Grade: гарантированное свечение высокой яркости.

Сильно переточеное оружие, при вставке аугментации с эффектом свечения, меняет оттенок с синего на голубой. +16 оружие меняет цвет с красного на золотистый.

Уровень камней:

Существует 10 уровней камней:
46, 49, 52, 55, 58, 61, 64, 67, 70, 76

От уровня камня зависит:

1) При получении скилла (активного/пассивного/chance), его уровень (46 камень = Level 1 скилл, 76 камень = Level 10 скилл), и, как следствие, Power или Effect скилла.

От уровня камня и грейда камня зависит:

1) Максимально возможное значение прибавок к боевым характеристикам.

Вставка хорошего камня повышает максимальную планку для любой из прибавок, однако не повышает минимальную. То есть, теоретически, с Top-Grade 76 камня можно получить +5.2 critical и +0.1 hp regen.

Например:
Чем выше уровень и грейд камня, тем выше максимально возможная прибавка к критикал.
46 no-grade камень: critical 5.2 ~ 15.5
76 no-grade камень: critical 5.2 ~ 22.7
76 mid-grade камень: critical 5.2 ~ 26.4
76 top-grade камень: critical 5.2 ~ 32.7

Максимально возможные значения прибавок в самом плохом камне (46 No-Grade) и в самом лучшем камне (76 Top-Grade) различаются примерно в 2 - 2.5 раза.

- Эффект аугментации абсолютно не зависит от типа оружия и его грейда, только от уровня и грейда камня. Не важно в какое оружие вставляется камень - в кристалл стафф или в драконик, эффект от этого зависеть не будет, а будет зависеть только от камня.
- Ограничений по совместимости оружия и камней нет. Т.е. можно вставить 49го уровня камень в S-грейд оружие, и 76го уровня камень в C-грейд. Единственное ограничение - уровень игрока, который вставляет камень. Он должен быть выше или равен уровню камня. Т.е. игроку 75го уровня не удастся вставить камень 76го уровня в свое оружие. Однако, возможно вставить камень 76го уровня, находясь на мейне 76+, а потом использовать это оружие на 75го уровня сабе.
- При одевании оружия, требующего более высокой экспертизы, чем имеется у игрока (grade penalty), для аугментации будут применяться те же правила, что и для SA. Аугментация и SA в этом случае работать не будут.

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Эффекты, скиллы и другие бонусы аугментации

Stats modificators (изменение статов)

Accuracy +X
X between +0.4 and +3.0
CP Recovery +X
X between +0.1 and +0.8
Critical +X
X between +4.9 and +32.7
Dodge +X
X between +0.4 and +3.0
HP Recovery +X
X between +0.1 and +0.8
M. Atk. +X
X between +2.5 +28.2
Maximum CP +X
X between +19.2 and +214.9
Maximum HP +X
X between +12.7 and +155.9
Maximum MP +X
X between +6.1 and +115.1
M. Def. +X
X between +4 and +30.8
MP Recovery +X
X between +0.1 and +0.4
P. Atk. +X
X between +2.2 and +24.2
P. Def. +X
X between +5.1 and +38.2
CON +1
INT +1
MEN +1
STR +1

Actives (независимые активные скиллы)

Active: Absorbs HP.
Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
Active: Attacks by throwing a boulder.
Active: Burns up the enemy's MP.
Active: Decreases all skill MP consumption rates temporarily.
Active: Decreases all skill re-use times temporarily.
Active: Decreases a target's urge to attack.
Active: Decreases the magic MP consumption rate temporarily.
Active: Decreases the magic re-use time temporarily.
Active: Decreases the opponent's PVP P. Atk. temporarily.
Active: Decreases the skill MP consumption rate temporarily.
Active: Decreases the skill re-use time temporarily.
Active: Decreases the song/dance skill MP consumption rate temporarily.
Active: Decreases the song/dance skill re-use time temporarily.
Active: Decreases the target's urge to attack.
Active: Detonates a fireball by compressing the air around the caster.
Active: Ignites a firecracker.
Active: Ignites a large firecracker.
Active: Increases Accuracy temporarily.
Active: Increases Dodge temporarily.
Active: Increases M. Atk. temporarily.
Active: Increases M. Def. temporarily.
Active: Increases P. Atk. temporarily.
Active: Increases P. Def. temporarily.
Active: Increases PVP P. Atk. temporarily.
Active: Increases resistance to damage from falling temporarily.
Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Active: Increases the chance of a critical attack temporarily.
Active: Increases the critical attack rate of magic attacks temporarily.
Active: Increases the effectiveness of HP recovery magic temporarily.
Active: Increases the maximum CP temporarily.
Active: Increases the maximum HP temporarily.
Active: Increases the maximum HP temporarily and restores HP by the increased amount.
Active: Increases the maximum MP temporarily.
Active: Increases the power of HP recovery magic temporarily.
Active: Increases the recharge recover rate of MP.
Active: Increases the recharge recovery rate of MP.
Active: Increases the target's urge to attack.
Active: Inflicts a dark attack.
Active: Inflicts a dark attack in the shape of a parabola.
Active: Inflicts a elementally challenged attack.
Active: Inflicts a elementally challenged attack in the shape of a parabola.
Active: Inflicts a flaming attack.
Active: Inflicts a flaming attack in the shape of a parabola.
Active: Inflicts a gusting attack.
Active: Inflicts a gusting attack in the shape of a parabola.
Active: Inflicts an earthen attack attack.
Active: Inflicts an earthen attack attack in the shape of a parabola.
Active: Inflicts a sacred attack.
Active: Inflicts a sacred attack in the shape of a parabola.
Active: Inflicts a water-type attack.
Active: Inflicts a water-type attack in the shape of a parabola.
Active: Inflicts damage by throwing a boulder.
Active: Instantly restores your HP.
Active: Launches a dark attack.
Active: Launches a sacred attack.
Active: Momentarily becomes invincible.
Active: Momentarily frightens the target, causing him to flee.
Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
Active: Play music for a short duration.
Active: Puts the opponent's mind at peace and erases the desire to attack.
Active: Regenerates MP.
Active: Removes the target.
Active: Restores CP.
Active: Restores your own CP.
Active: Resurrects a corpse.
Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Temporarily blocks all of the target's physical/magic skills.
Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
Active: Temporarily blocks the target's magic skills.
Active: Temporarily causes a target to bleed heavily.
Active: Temporarily decreases a target's Atk. Spd.
Active: Temporarily decreases a target's speed.
Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
Active: Temporarily Increases the distance you can jump without sustaining damage.
Active: Temporarily Increases your head size.
Active: Temporarily Increases your lung capacity.
Active: Temporarily paralyzes a target.
Active: Temporarily petrifies the target.
Active: Temporarily poisons the target.
Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
Active: Temporarily resist damage from falls.
Active: Temporarily stuns the target.
Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

Chance (независимые пассивные скиллы)

Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Has a chance to paralyze a target that damages you.
Chance: Has a chance to petrify a target that damages you.
Chance: Has a chance to poison a target that damages you.
Chance: Has a chance to sleep a target that damages you.
Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Has a chance to stun a target that damages you.
Chance: Increases accuracy with a certain probability when damage is incurred.
Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
Chance: Increases critical attack rate with a certain probability when damage is incurred.
Chance: Increases evasion with a certain probability when damage is incurred.
Chance: Increases M. Atk. with a certain probability when damage is incurred.
Chance: Increases maximum CP with a certain probability when damage is incurred.
Chance: Increases maximum HP with a certain probability when damage is incurred.
Chance: Increases maximum MP with a certain probability when damage is incurred.
Chance: Increases M. Def. with a certain probability when damage is incurred.
Chance: Increases P. Atk. with a certain probability when damage is incurred.
Chance: Increases P. Def. with a certain probability when damage is incurred.
Chance: Increases PVP P. Atk. with a certain probability when damage is incurred.
Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
Chance: Momentarily blocks the target's magic skill during a critical attack.
Chance: Momentarily blocks the target's magic skill during a magic attack.
Chance: Momentarily blocks the target's magic skill during a physical attack.
Chance: Momentarily burns up the target's MP during a critical attack.
Chance: Momentarily burns up the target's MP during a magic attack.
Chance: Momentarily burns up the target's MP during a physical attack.
Chance: Momentarily causes the target to bleed during a critical attack.
Chance: Momentarily causes the target to bleed during a magic attack.
Chance: Momentarily causes the target to bleed during a physical attack.
Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
Chance: Momentarily decreases a target's speed during a critical attack.
Chance: Momentarily decreases a target's speed during a physical attack.
Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
Chance: Momentarily frightens the target, causing him to flee during a magic attack.
Chance: Momentarily frightens the target, causing him to flee during a physical attack.
Chance: Momentarily frightens the target during a critical attack.
Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily paralyzes the target during a critical attack.
Chance: Momentarily paralyzes the target during a magic attack.
Chance: Momentarily paralyzes the target during a physical attack.
Chance: Momentarily petrifies the target during a critical attack.
Chance: Momentarily petrifies the target during a magic attack.
Chance: Momentarily petrifies the target during a physical attack.
Chance: Momentarily poisons the target during a critical attack.
Chance: Momentarily poisons the target during a magic attack.
Chance: Momentarily poisons the target during a physical attack.
Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily stuns the target during a critical attack.
Chance: Momentarily stuns the target during a magic attack.
Chance: Momentarily stuns the target during a physical attack.
Chance: Regenerates CP with a certain probability when damage is incurred.
Chance: Regenerates MP with a certain probability when damage is incurred.
Chance: Temporarily decreases a target's speed during a critical attack.
Chance: Temporarily decreases a target's speed during a physical attack.
Chance: Temporarily decreases a target's urge to attack during a critical attack.
Chance: Temporarily decreases a target's urge to attack during a physical attack.
Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
Chance: Temporarily increases the target's urge to attack during a critical attack.
Chance: Temporarily increases the target's urge to attack during a physical attack.
Chance: Temporarily provokes a target to attack during a critical attack.
Chance: Temporarily provokes a target to attack during a physical attack.
Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

Passives (пассивные скиллы)

Passive: Decreases the magic MP consumption rate.
Passive: Decreases the MP consumption rate for all skills.
Passive: Decreases the skill MP consumption rate.
Passive: Decreases the song/dance skill MP consumption rate.
Passive: Increases accuracy.
Passive: Increases critical attack rate.
Passive: Increases evasion.
Passive: Increases lung capacity.
Passive: Increases Lung Capacity.
Passive: Increases M. Atk.
Passive: Increases M. Def.
Passive: Increases P. Atk.
Passive: Increases P. Def.
Passive: Increases PVP P. Atk.
Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
Passive: Increases the critical attack rate of magic attacks.
Passive: Increases the effect of HP recovery magic.
Passive: Increases the height from which you can jump without sustaining damage.
Passive: Increases the power of HP recovery magic.
Passive: Increases the recharge recovery rate of MP.
Passive: Increases the weapon weight limit by 2 times.
Passive: Raises resistance to damage from falling.

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